Project Draft :
Marine Life Mapper


Our group

Our subject

Our subject is Make tourism more respectful of marine life.
It comes from the United Nations' Sustainable Development Goal number 14, entitled "Life below water".

Our research question

The research question we have formulated together is "How can we educate tourists and make them more aware of marine life ?". The two projects ideas below try to answer that question.


Marine Life Mapper

Context

« Make tourism more respectful of marine life » is a derived project from NATO’s Sustainable development goals realised in 2015. Those subjects are generally over looked in mainstreams medias even though a newly gain interest have been seen in people’s interests thanks to documentaries like « Seaspiracy ».

Marine life cannot be reduced to what lies under the sea, being part of an ecosystem, the subject lead us to open our researchs to a more global aspect of ecosystem preservation. We decided to focus on Seaweed and Shells as the core part of our project. Those marine life are largely overlooked up by mainstream tourism, education and interest. Yet, seaweed participate to regulate climate change and reduce the hole in the ozonne layer, and shells are the visible aspects or a more complexe and rarely seen marine life. By targeting tourism industries, the subject also touch the never-ending opposition between personal implication on a global scale phenomena.

With those two main axis targeting « How can we educate tourists and make them more aware of marine life ? » we decided to develop an application destined to any kind of tourist going to the sea side, that would give more informations about this part of the ecosystem. We firmly believe that educated people are taking more sensible actions. That's why, in order to attract people's attention and make the application a bit more interactive, we thought of an application that would work as a challenge. This way, users can have fun while learning. By completing challenges consisting of taking photos of the various species requested, the user will obtain information about the species and will be awarded certain points according to the difficulty of encountering that species.

Target + persona

Marine Life Mapper aims to target eco-interested tourists, and at lesser extent, people living by the seaside.

Demographic factor: the target users are tourists wishing to develop their knowledge of the marine environment while playing on their smartphones. They have between 15 and 45 years old and earn an above average salary. They are digital natives.

Psychographic factor: they are committed to the conservation of the marine environment, always want to know more about ecosystems environments. They love to share their passion for marine life with others. The application appeals on the need of completion and ordering. It aims to create the need to complete a whole area of collectiong infos.

Geographical factor: they are connected and are located at any seaside.

Behavioral factor: they are comfortable with new technologies and own a smartphone. The project appeals to their sens of completion, ordering, thirst of knowledge.

The beneficiaries of the application are tourists, reasearch and marine life.

Persona

Service offered

As we mentionned it earlier, the project is a mobile application.

We wanted to make it more entertaining than a lexicon of seaweed and shells. The application will work as a challenge. Each day, the user will have to take up different challenges and will be awarded different points depending on the rarity of the species taken in the photo.The species photographed will then be displayed on a map where the species photographed will be listed. We will include the map via Google maps API. Through gamification we have decided to make it work like a photo album where you pin point the pictures on a map at the place you took them.

An algorithm will identify the picture, describe which kind of seaweed and shell it is and give informations about it. Those informations would cover the whole scientific aspects of the element : scientific features, it effect on the eco system, its place…

Participative science is one of the main aspect of the project : The collected data would be sent to a lab partner working on marine life subjects.

The application would also feed a captcha kind of data collection, data analysis.

The application will have access to phone’s galleries, phone’s geolocalisation.

Features + user flow

Features User flow

Illustrations

Benchmark

References