Our subject is
Make tourism more respectful of marine life.
It
comes from the United Nations' Sustainable Development Goal number
14, entitled "Life below water".
The research question we have formulated together is "How can we educate tourists and make them more aware of marine life ?". The two projects ideas below try to answer that question.
« Make tourism more respectful of marine life » is a derived project
from NATO’s Sustainable development goals realised in 2015. Those
subjects are generally over looked in mainstreams medias even though a
newly gain interest have been seen in people’s interests thanks to
documentaries like « Seaspiracy ».
Marine life cannot be reduced to what lies under the sea, being part of
an ecosystem, the subject lead us to open our researchs to a more global
aspect of ecosystem preservation. We decided to focus on Seaweed and
Shells as the core part of our project. Those marine life are largely
overlooked up by mainstream tourism, education and interest. Yet,
seaweed participate to regulate climate change and reduce the hole in
the ozonne layer, and shells are the visible aspects or a more complexe
and rarely seen marine life. By targeting tourism industries, the
subject also touch the never-ending opposition between personal
implication on a global scale phenomena.
With those two main axis targeting « How can we educate tourists and
make them more aware of marine life ? » we decided to develop an
application destined to any kind of tourist going to the sea side, that
would give more informations about this part of the ecosystem. We firmly
believe that educated people are taking more sensible actions. That's
why, in order to attract people's attention and make the application a
bit more interactive, we thought of an application that would work as a
challenge. This way, users can have fun while learning. By completing
challenges consisting of taking photos of the various species requested,
the user will obtain information about the species and will be awarded
certain points according to the difficulty of encountering that species.
Marine Life Mapper aims to target eco-interested tourists, and at lesser extent, people living by the seaside.
Demographic factor: the target users are tourists wishing to develop their knowledge of the marine environment while playing on their smartphones. They have between 15 and 45 years old and earn an above average salary. They are digital natives.
Psychographic factor: they are committed to the conservation of the marine environment, always want to know more about ecosystems environments. They love to share their passion for marine life with others. The application appeals on the need of completion and ordering. It aims to create the need to complete a whole area of collectiong infos.
Geographical factor: they are connected and are located at any seaside.
Behavioral factor: they are comfortable with new technologies and own a smartphone. The project appeals to their sens of completion, ordering, thirst of knowledge.
The beneficiaries of the application are tourists, reasearch and marine life.
Persona
Laura Garnier-Schmit is 34, she is a young mother of two, Lucas (4) and Gabriel (2). She is married to Alexandre Schmit. After completing her studies at Dijon business school in 2014 she moved to Paris to find a job in her studied field : Marketing. Her husband Alexandre has done similar studies and is working in the same field as her. After having devoted the beginning her mid-twenties to her career and finally getting a job of communication manager and project manager in a start-up, she now has a stable income and wants to put on hold her career motivations to focus on her family life.
While living in Paris she has been increasingly interested by sustainable development and eco-responsibles actions. She started to take care of her carbon footprint and her plastic footprint. She has been doing her foodshopping to her local « Bio-coop », looking for the best way to assimilate being responsible of two very young child and environment protection, shopping and green ethic, and joined a NGO oriented toward green city development.
When she is not taking care of Lucas and Gabriel, she is hanging out with her friends at yoga sessions, gym sessions, local events, watch streaming platform and chill infront of it, take breaks from Paris to go to her mother town with her family, go to the beach and go on holiday to exotic places.
She is an active mother and wants everybody to know that her life wasn’t impacted in a bad way at the birth of her first child. She is still active in her NGO, never miss one gym or yoga session, always trying hard to know the last trends on several subjects that are work related, associative, and social network related.
Travelling is for her the best way to discover new cultures. While staying in a three stars resort, she is looking to juggle the price and the environmental footprint of her holiday. While doing so, she wants to know more about the environmental life of the country she is staying to.
She heard of all, or close, applications via her social circle. She is delighted that the app works as a game, she can both have fun and learn but also play with her children. Indeed, she wants to share the information she learned on the app with her children to help them understand that it is important to protect the environment.This application can be a great activity to do during the holidays with her family.
As we mentionned it earlier, the project is a mobile application.
We wanted to make it more entertaining than a lexicon of seaweed and shells. The application will work as a challenge. Each day, the user will have to take up different challenges and will be awarded different points depending on the rarity of the species taken in the photo.The species photographed will then be displayed on a map where the species photographed will be listed. We will include the map via Google maps API. Through gamification we have decided to make it work like a photo album where you pin point the pictures on a map at the place you took them.
An algorithm will identify the picture, describe which kind of seaweed and shell it is and give informations about it. Those informations would cover the whole scientific aspects of the element : scientific features, it effect on the eco system, its place…
Participative science is one of the main aspect of the project : The collected data would be sent to a lab partner working on marine life subjects.
The application would also feed a captcha kind of data collection, data analysis.
The application will have access to phone’s galleries, phone’s geolocalisation.
An essential difference with our project is the targeted user. There is no description and information phase.The user has to know the floral species to be able to fully use the application. For neophytes, the website is giving external ressources on which they can learn.